godot/thirdparty/icu4c/common/unicode/bytestriebuilder.h

// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
*   Copyright (C) 2010-2016, International Business Machines
*   Corporation and others.  All Rights Reserved.
*******************************************************************************
*   file name:  bytestriebuilder.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 2010sep25
*   created by: Markus W. Scherer
*/

/**
 * \file
 * \brief C++ API: Builder for icu::BytesTrie
 */

#ifndef __BYTESTRIEBUILDER_H__
#define __BYTESTRIEBUILDER_H__

#include "unicode/utypes.h"

#if U_SHOW_CPLUSPLUS_API

#include "unicode/bytestrie.h"
#include "unicode/stringpiece.h"
#include "unicode/stringtriebuilder.h"

class BytesTrieTest;

U_NAMESPACE_BEGIN

class BytesTrieElement;
class CharString;
/**
 * Builder class for BytesTrie.
 *
 * This class is not intended for public subclassing.
 * @stable ICU 4.8
 */
class U_COMMON_API BytesTrieBuilder : public StringTrieBuilder {};

U_NAMESPACE_END

#endif /* U_SHOW_CPLUSPLUS_API */

#endif  // __BYTESTRIEBUILDER_H__