#ifndef TEXT_SERVER_ADV_H
#define TEXT_SERVER_ADV_H
#include "script_iterator.h"
#ifdef GDEXTENSION
#include <godot_cpp/godot.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/ext_wrappers.gen.inc>
#include <godot_cpp/core/mutex_lock.hpp>
#include <godot_cpp/variant/array.hpp>
#include <godot_cpp/variant/dictionary.hpp>
#include <godot_cpp/variant/packed_int32_array.hpp>
#include <godot_cpp/variant/packed_string_array.hpp>
#include <godot_cpp/variant/packed_vector2_array.hpp>
#include <godot_cpp/variant/rect2.hpp>
#include <godot_cpp/variant/rid.hpp>
#include <godot_cpp/variant/string.hpp>
#include <godot_cpp/variant/typed_array.hpp>
#include <godot_cpp/variant/vector2.hpp>
#include <godot_cpp/variant/vector2i.hpp>
#include <godot_cpp/classes/text_server.hpp>
#include <godot_cpp/classes/text_server_extension.hpp>
#include <godot_cpp/classes/text_server_manager.hpp>
#include <godot_cpp/classes/caret_info.hpp>
#include <godot_cpp/classes/global_constants_binds.hpp>
#include <godot_cpp/classes/glyph.hpp>
#include <godot_cpp/classes/image.hpp>
#include <godot_cpp/classes/image_texture.hpp>
#include <godot_cpp/classes/ref.hpp>
#include <godot_cpp/classes/worker_thread_pool.hpp>
#include <godot_cpp/templates/hash_map.hpp>
#include <godot_cpp/templates/hash_set.hpp>
#include <godot_cpp/templates/rid_owner.hpp>
#include <godot_cpp/templates/safe_refcount.hpp>
#include <godot_cpp/templates/vector.hpp>
using namespace godot;
#elif defined(GODOT_MODULE)
#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/worker_thread_pool.h"
#include "core/templates/hash_map.h"
#include "core/templates/rid_owner.h"
#include "core/templates/safe_refcount.h"
#include "scene/resources/image_texture.h"
#include "servers/text/text_server_extension.h"
#include "modules/modules_enabled.gen.h"
#endif
#include <unicode/ubidi.h>
#include <unicode/ubrk.h>
#include <unicode/uchar.h>
#include <unicode/uclean.h>
#include <unicode/udata.h>
#include <unicode/uiter.h>
#include <unicode/uloc.h>
#include <unicode/unorm2.h>
#include <unicode/uscript.h>
#include <unicode/uspoof.h>
#include <unicode/ustring.h>
#include <unicode/utypes.h>
#ifdef MODULE_FREETYPE_ENABLED
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_TRUETYPE_TABLES_H
#include FT_STROKER_H
#include FT_ADVANCES_H
#include FT_MULTIPLE_MASTERS_H
#include FT_BBOX_H
#include FT_MODULE_H
#include FT_CONFIG_OPTIONS_H
#if !defined(FT_CONFIG_OPTION_USE_BROTLI) && !defined(_MSC_VER)
#warning FreeType is configured without Brotli support, built-in fonts will not be available.
#endif
#include <hb-ft.h>
#include <hb-ot.h>
#endif
#include <hb-icu.h>
#include <hb.h>
class TextServerAdvanced : public TextServerExtension { … } … };
#endif