godot/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRenderer.cpp

/*
 * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.

 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:

 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#include <algorithm>
#include "tvgMath.h"
#include "tvgSwCommon.h"
#include "tvgTaskScheduler.h"
#include "tvgSwRenderer.h"

/************************************************************************/
/* Internal Class Implementation                                        */
/************************************************************************/
static int32_t initEngineCnt =;
static int32_t rendererCnt =;
static SwMpool* globalMpool =;
static uint32_t threadsCnt =;

struct SwTask : Task
{};


struct SwShapeTask : SwTask
{};


struct SwImageTask : SwTask
{};


static void _termEngine()
{}


static void _renderFill(SwShapeTask* task, SwSurface* surface, uint8_t opacity)
{}

static void _renderStroke(SwShapeTask* task, SwSurface* surface, uint8_t opacity)
{}

/************************************************************************/
/* External Class Implementation                                        */
/************************************************************************/

SwRenderer::~SwRenderer()
{}


bool SwRenderer::clear()
{}


bool SwRenderer::sync()
{}


RenderRegion SwRenderer::viewport()
{}


bool SwRenderer::viewport(const RenderRegion& vp)
{}


bool SwRenderer::target(pixel_t* data, uint32_t stride, uint32_t w, uint32_t h, ColorSpace cs)
{}


bool SwRenderer::preRender()
{}


void SwRenderer::clearCompositors()
{}


bool SwRenderer::postRender()
{}


bool SwRenderer::renderImage(RenderData data)
{}


bool SwRenderer::renderShape(RenderData data)
{}


bool SwRenderer::blend(BlendMethod method)
{}


RenderRegion SwRenderer::region(RenderData data)
{}


bool SwRenderer::beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity)
{}


bool SwRenderer::mempool(bool shared)
{}


const Surface* SwRenderer::mainSurface()
{}


Compositor* SwRenderer::target(const RenderRegion& region, ColorSpace cs)
{}


bool SwRenderer::endComposite(Compositor* cmp)
{}


ColorSpace SwRenderer::colorSpace()
{}


void SwRenderer::dispose(RenderData data)
{}


void* SwRenderer::prepareCommon(SwTask* task, const Matrix& transform, const Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
{}


RenderData SwRenderer::prepare(Surface* surface, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
{}


RenderData SwRenderer::prepare(const RenderShape& rshape, RenderData data, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
{}


SwRenderer::SwRenderer():{}


bool SwRenderer::init(uint32_t threads)
{}


int32_t SwRenderer::init()
{}


bool SwRenderer::term()
{}

SwRenderer* SwRenderer::gen()
{}