#pragma once
#include "../common/default.h"
#include "../common/alloc.h"
#include "../common/accel.h"
#include "../common/device.h"
#include "../common/scene.h"
#include "../geometry/primitive.h"
#include "../common/ray.h"
namespace embree
{
template<typename NodeRef>
struct BVHNodeRecord
{ … };
template<typename NodeRef>
struct BVHNodeRecordMB
{ … };
template<typename NodeRef>
struct BVHNodeRecordMB4D
{ … };
template<typename NodeRef, int N> struct BaseNode_t;
template<typename NodeRef, int N> struct AABBNode_t;
template<typename NodeRef, int N> struct AABBNodeMB_t;
template<typename NodeRef, int N> struct AABBNodeMB4D_t;
template<typename NodeRef, int N> struct OBBNode_t;
template<typename NodeRef, int N> struct OBBNodeMB_t;
template<typename NodeRef, int N> struct QuantizedNode_t;
template<typename NodeRef, int N> struct QuantizedNodeMB_t;
template<int N>
struct NodeRefPtr
{ … };
}