godot/thirdparty/embree/kernels/geometry/trianglev.h

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "primitive.h"

namespace embree
{
  /* Stores the vertices of M triangles in struct of array layout */
  template <int M>
  struct TriangleMv
  {};

  template<int M>
  typename TriangleMv<M>::Type TriangleMv<M>::type;

  Triangle4v;
}