godot/thirdparty/embree/kernels/geometry/trianglev_mb.h

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "primitive.h"

namespace embree
{
  /* Stores the vertices of M triangles in struct of array layout */
  template<int M>
  struct TriangleMvMB
  {};

  template<int M>
  typename TriangleMvMB<M>::Type TriangleMvMB<M>::type;

  Triangle4vMB;
}