#include "bvh_intersector1.h"
#include "node_intersector1.h"
#include "bvh_traverser1.h"
#include "../geometry/intersector_iterators.h"
#include "../geometry/triangle_intersector.h"
#include "../geometry/trianglev_intersector.h"
#include "../geometry/trianglev_mb_intersector.h"
#include "../geometry/trianglei_intersector.h"
#include "../geometry/quadv_intersector.h"
#include "../geometry/quadi_intersector.h"
#include "../geometry/curveNv_intersector.h"
#include "../geometry/curveNi_intersector.h"
#include "../geometry/curveNi_mb_intersector.h"
#include "../geometry/linei_intersector.h"
#include "../geometry/subdivpatch1_intersector.h"
#include "../geometry/object_intersector.h"
#include "../geometry/instance_intersector.h"
#include "../geometry/instance_array_intersector.h"
#include "../geometry/subgrid_intersector.h"
#include "../geometry/subgrid_mb_intersector.h"
#include "../geometry/curve_intersector_virtual.h"
namespace embree
{
namespace isa
{
template<int N, int types, bool robust, typename PrimitiveIntersector1>
void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::intersect(const Accel::Intersectors* __restrict__ This,
RayHit& __restrict__ ray,
RayQueryContext* __restrict__ context)
{ … }
template<int N, int types, bool robust, typename PrimitiveIntersector1>
void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::occluded(const Accel::Intersectors* __restrict__ This,
Ray& __restrict__ ray,
RayQueryContext* __restrict__ context)
{ … }
template<int N, int types, bool robust, typename PrimitiveIntersector1>
struct PointQueryDispatch
{ … };
PointQueryDispatch<N, types, robust, VirtualCurveIntersector1>;
PointQueryDispatch<N, types, robust, SubdivPatch1Intersector1>;
PointQueryDispatch<N, types, robust, SubdivPatch1MBIntersector1>;
template<int N, int types, bool robust, typename PrimitiveIntersector1>
bool BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::pointQuery(
const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context)
{ … }
}
}