/**************************************************************************/ /* openxr_util.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "openxr_util.h" #include <openxr/openxr_reflection.h> #include <math.h> #define XR_ENUM_CASE_STR(name, val) … #define XR_ENUM_SWITCH(enumType, var) … String OpenXRUtil::get_view_configuration_name(XrViewConfigurationType p_view_configuration){ … } String OpenXRUtil::get_reference_space_name(XrReferenceSpaceType p_reference_space){ … } String OpenXRUtil::get_structure_type_name(XrStructureType p_structure_type){ … } String OpenXRUtil::get_session_state_name(XrSessionState p_session_state){ … } String OpenXRUtil::get_action_type_name(XrActionType p_action_type){ … } String OpenXRUtil::get_environment_blend_mode_name(XrEnvironmentBlendMode p_blend_mode) { … } String OpenXRUtil::make_xr_version_string(XrVersion p_version) { … } // Copied from OpenXR xr_linear.h private header, so we can still link against // system-provided packages without relying on our `thirdparty` code. // Copyright (c) 2017 The Khronos Group Inc. // Copyright (c) 2016 Oculus VR, LLC. // // SPDX-License-Identifier: Apache-2.0 // Creates a projection matrix based on the specified dimensions. // The projection matrix transforms -Z=forward, +Y=up, +X=right to the appropriate clip space for the graphics API. // The far plane is placed at infinity if farZ <= nearZ. // An infinite projection matrix is preferred for rasterization because, except for // things *right* up against the near plane, it always provides better precision: // "Tightening the Precision of Perspective Rendering" // Paul Upchurch, Mathieu Desbrun // Journal of Graphics Tools, Volume 16, Issue 1, 2012 void OpenXRUtil::XrMatrix4x4f_CreateProjection(XrMatrix4x4f *result, GraphicsAPI graphicsApi, const float tanAngleLeft, const float tanAngleRight, const float tanAngleUp, float const tanAngleDown, const float nearZ, const float farZ) { … } // Creates a projection matrix based on the specified FOV. void OpenXRUtil::XrMatrix4x4f_CreateProjectionFov(XrMatrix4x4f *result, GraphicsAPI graphicsApi, const XrFovf fov, const float nearZ, const float farZ) { … }