godot/modules/openxr/scene/openxr_hand.cpp

/**************************************************************************/
/*  openxr_hand.cpp                                                       */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "openxr_hand.h"

#include "../extensions/openxr_hand_tracking_extension.h"
#include "../openxr_api.h"

#include "scene/3d/skeleton_3d.h"
#include "servers/xr_server.h"

void OpenXRHand::_bind_methods() {}

OpenXRHand::OpenXRHand() {}

void OpenXRHand::set_hand(Hands p_hand) {}

OpenXRHand::Hands OpenXRHand::get_hand() const {}

void OpenXRHand::set_hand_skeleton(const NodePath &p_hand_skeleton) {}

void OpenXRHand::set_motion_range(MotionRange p_motion_range) {}

OpenXRHand::MotionRange OpenXRHand::get_motion_range() const {}

NodePath OpenXRHand::get_hand_skeleton() const {}

void OpenXRHand::_set_motion_range() {}

void OpenXRHand::set_skeleton_rig(SkeletonRig p_skeleton_rig) {}

OpenXRHand::SkeletonRig OpenXRHand::get_skeleton_rig() const {}

void OpenXRHand::set_bone_update(BoneUpdate p_bone_update) {}

OpenXRHand::BoneUpdate OpenXRHand::get_bone_update() const {}

Skeleton3D *OpenXRHand::get_skeleton() {}

void OpenXRHand::_get_joint_data() {}

void OpenXRHand::_update_skeleton() {}

void OpenXRHand::_notification(int p_what) {}