godot/modules/navigation/nav_agent.cpp

/**************************************************************************/
/*  nav_agent.cpp                                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "nav_agent.h"

#include "nav_map.h"

NavAgent::NavAgent() {}

void NavAgent::set_avoidance_enabled(bool p_enabled) {}

void NavAgent::set_use_3d_avoidance(bool p_enabled) {}

void NavAgent::_update_rvo_agent_properties() {}

void NavAgent::set_map(NavMap *p_map) {}

bool NavAgent::is_map_changed() {}

void NavAgent::set_avoidance_callback(Callable p_callback) {}

bool NavAgent::has_avoidance_callback() const {}

void NavAgent::dispatch_avoidance_callback() {}

void NavAgent::set_neighbor_distance(real_t p_neighbor_distance) {}

void NavAgent::set_max_neighbors(int p_max_neighbors) {}

void NavAgent::set_time_horizon_agents(real_t p_time_horizon) {}

void NavAgent::set_time_horizon_obstacles(real_t p_time_horizon) {}

void NavAgent::set_radius(real_t p_radius) {}

void NavAgent::set_height(real_t p_height) {}

void NavAgent::set_max_speed(real_t p_max_speed) {}

void NavAgent::set_position(const Vector3 p_position) {}

void NavAgent::set_target_position(const Vector3 p_target_position) {}

void NavAgent::set_velocity(const Vector3 p_velocity) {}

void NavAgent::set_velocity_forced(const Vector3 p_velocity) {}

void NavAgent::update() {}

void NavAgent::set_avoidance_mask(uint32_t p_mask) {}

void NavAgent::set_avoidance_layers(uint32_t p_layers) {}

void NavAgent::set_avoidance_priority(real_t p_priority) {
	ERR_FAIL_COND_MSG(p_priority < 0.0, "Avoidance priority must be between 0.0 and 1.0 inclusive.");
	ERR_FAIL_COND_MSG(p_priority > 1.0, "Avoidance priority must be between 0.0 and 1.0 inclusive.");
	avoidance_priority = p_priority;
	if (use_3d_avoidance) {
		rvo_agent_3d.avoidance_priority_ = avoidance_priority;
	} else {
		rvo_agent_2d.avoidance_priority_ = avoidance_priority;
	}
	agent_dirty = true;
};

bool NavAgent::check_dirty() {}

const Dictionary NavAgent::get_avoidance_data() const {}

void NavAgent::set_paused(bool p_paused) {}

bool NavAgent::get_paused() const {}