/**************************************************************************/ /* nav_obstacle.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "nav_obstacle.h" #include "nav_agent.h" #include "nav_map.h" NavObstacle::NavObstacle() { … } NavObstacle::~NavObstacle() { … } void NavObstacle::set_agent(NavAgent *p_agent) { … } void NavObstacle::set_avoidance_enabled(bool p_enabled) { … } void NavObstacle::set_use_3d_avoidance(bool p_enabled) { … } void NavObstacle::set_map(NavMap *p_map) { … } void NavObstacle::set_position(const Vector3 p_position) { … } void NavObstacle::set_radius(real_t p_radius) { … } void NavObstacle::set_height(const real_t p_height) { … } void NavObstacle::set_velocity(const Vector3 p_velocity) { … } void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) { … } bool NavObstacle::is_map_changed() { … } void NavObstacle::set_avoidance_layers(uint32_t p_layers) { … } bool NavObstacle::check_dirty() { … } void NavObstacle::internal_update_agent() { … } void NavObstacle::set_paused(bool p_paused) { … } bool NavObstacle::get_paused() const { … }