godot/modules/interactive_music/audio_stream_synchronized.cpp

/**************************************************************************/
/*  audio_stream_synchronized.cpp                                         */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_stream_synchronized.h"

#include "core/math/math_funcs.h"
#include "core/string/print_string.h"

AudioStreamSynchronized::AudioStreamSynchronized() {}

Ref<AudioStreamPlayback> AudioStreamSynchronized::instantiate_playback() {}

String AudioStreamSynchronized::get_stream_name() const {}

void AudioStreamSynchronized::set_sync_stream(int p_stream_index, Ref<AudioStream> p_stream) {}

Ref<AudioStream> AudioStreamSynchronized::get_sync_stream(int p_stream_index) const {}

void AudioStreamSynchronized::set_sync_stream_volume(int p_stream_index, float p_db) {}

float AudioStreamSynchronized::get_sync_stream_volume(int p_stream_index) const {}

double AudioStreamSynchronized::get_bpm() const {}

int AudioStreamSynchronized::get_beat_count() const {}

bool AudioStreamSynchronized::has_loop() const {}

double AudioStreamSynchronized::get_length() const {}

void AudioStreamSynchronized::set_stream_count(int p_count) {}

int AudioStreamSynchronized::get_stream_count() const {}

void AudioStreamSynchronized::_validate_property(PropertyInfo &property) const {}

void AudioStreamSynchronized::_bind_methods() {}

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AudioStreamPlaybackSynchronized::AudioStreamPlaybackSynchronized() {}

AudioStreamPlaybackSynchronized::~AudioStreamPlaybackSynchronized() {}

void AudioStreamPlaybackSynchronized::stop() {}

void AudioStreamPlaybackSynchronized::start(double p_from_pos) {}

void AudioStreamPlaybackSynchronized::seek(double p_time) {}

int AudioStreamPlaybackSynchronized::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {}

void AudioStreamPlaybackSynchronized::tag_used_streams() {}

int AudioStreamPlaybackSynchronized::get_loop_count() const {}

double AudioStreamPlaybackSynchronized::get_playback_position() const {}

bool AudioStreamPlaybackSynchronized::is_playing() const {}

void AudioStreamPlaybackSynchronized::_update_playback_instances() {}