/**************************************************************************/ /* gdscript_function.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gdscript_function.h" #include "gdscript.h" Variant GDScriptFunction::get_constant(int p_idx) const { … } StringName GDScriptFunction::get_global_name(int p_idx) const { … } struct _GDFKC { … }; struct _GDFKCS { … }; void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const { … } GDScriptFunction::GDScriptFunction() { … } GDScriptFunction::~GDScriptFunction() { … } ///////////////////// Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { … } bool GDScriptFunctionState::is_valid(bool p_extended_check) const { … } Variant GDScriptFunctionState::resume(const Variant &p_arg) { … } void GDScriptFunctionState::_clear_stack() { … } void GDScriptFunctionState::_clear_connections() { … } void GDScriptFunctionState::_bind_methods() { … } GDScriptFunctionState::GDScriptFunctionState() : … { … } GDScriptFunctionState::~GDScriptFunctionState() { … }