godot/modules/gdscript/gdscript_lambda_callable.cpp

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/*  gdscript_lambda_callable.cpp                                          */
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#include "gdscript_lambda_callable.h"

#include "gdscript.h"

#include "core/templates/hashfuncs.h"

bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {}

bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {}

bool GDScriptLambdaCallable::is_valid() const {}

uint32_t GDScriptLambdaCallable::hash() const {}

String GDScriptLambdaCallable::get_as_text() const {}

CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {}

CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {}

ObjectID GDScriptLambdaCallable::get_object() const {}

StringName GDScriptLambdaCallable::get_method() const {}

int GDScriptLambdaCallable::get_argument_count(bool &r_is_valid) const {}

void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {}

GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :{}

bool GDScriptLambdaSelfCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {}

bool GDScriptLambdaSelfCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {}

bool GDScriptLambdaSelfCallable::is_valid() const {}

uint32_t GDScriptLambdaSelfCallable::hash() const {}

String GDScriptLambdaSelfCallable::get_as_text() const {}

CallableCustom::CompareEqualFunc GDScriptLambdaSelfCallable::get_compare_equal_func() const {}

CallableCustom::CompareLessFunc GDScriptLambdaSelfCallable::get_compare_less_func() const {}

ObjectID GDScriptLambdaSelfCallable::get_object() const {}

StringName GDScriptLambdaSelfCallable::get_method() const {}

int GDScriptLambdaSelfCallable::get_argument_count(bool &r_is_valid) const {}

void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {}

GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :{}

GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) :{}