/**************************************************************************/ /* gdscript_docgen.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gdscript_docgen.h" #include "../gdscript.h" #include "core/config/project_settings.h" HashMap<String, String> GDScriptDocGen::singletons; String GDScriptDocGen::_get_script_name(const String &p_path) { … } String GDScriptDocGen::_get_class_name(const GDP::ClassNode &p_class) { … } void GDScriptDocGen::_doctype_from_gdtype(const GDType &p_gdtype, String &r_type, String &r_enum, bool p_is_return) { … } String GDScriptDocGen::_docvalue_from_variant(const Variant &p_variant, int p_recursion_level) { … } String GDScriptDocGen::_docvalue_from_expression(const GDP::ExpressionNode *p_expression) { … } void GDScriptDocGen::_generate_docs(GDScript *p_script, const GDP::ClassNode *p_class) { … } void GDScriptDocGen::generate_docs(GDScript *p_script, const GDP::ClassNode *p_class) { … }