/**************************************************************************/ /* gdscript_extend_parser.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDSCRIPT_EXTEND_PARSER_H #define GDSCRIPT_EXTEND_PARSER_H #include "../gdscript_parser.h" #include "godot_lsp.h" #include "core/variant/variant.h" #ifndef LINE_NUMBER_TO_INDEX #define LINE_NUMBER_TO_INDEX(p_line) … #endif #ifndef COLUMN_NUMBER_TO_INDEX #define COLUMN_NUMBER_TO_INDEX(p_column) … #endif #ifndef SYMBOL_SEPERATOR #define SYMBOL_SEPERATOR … #endif #ifndef JOIN_SYMBOLS #define JOIN_SYMBOLS(p_path, name) … #endif ClassMembers; /** * Represents a Position as used by GDScript Parser. Used for conversion to and from `lsp::Position`. * * Difference to `lsp::Position`: * * Line & Char/column: 1-based * * LSP: both 0-based * * Tabs are expanded to columns using tab size (`text_editor/behavior/indent/size`). * * LSP: tab is single char * * Example: * ```gdscript * →→var my_value = 42 * ``` * `_` is at: * * Godot: `column=12` * * using `indent/size=4` * * Note: counting starts at `1` * * LSP: `character=8` * * Note: counting starts at `0` */ struct GodotPosition { … }; struct GodotRange { … }; class ExtendGDScriptParser : public GDScriptParser { … }; #endif // GDSCRIPT_EXTEND_PARSER_H