/**************************************************************************/ /* editor_scene_importer_fbx2gltf.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_scene_importer_fbx2gltf.h" #ifdef TOOLS_ENABLED #include "editor_scene_importer_ufbx.h" #include "modules/gltf/gltf_document.h" #include "core/config/project_settings.h" #include "editor/editor_settings.h" uint32_t EditorSceneFormatImporterFBX2GLTF::get_import_flags() const { … } void EditorSceneFormatImporterFBX2GLTF::get_extensions(List<String> *r_extensions) const { … } Node *EditorSceneFormatImporterFBX2GLTF::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err) { … } Variant EditorSceneFormatImporterFBX2GLTF::get_option_visibility(const String &p_path, const String &p_scene_import_type, const String &p_option, const HashMap<StringName, Variant> &p_options) { … } #define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) … void EditorSceneFormatImporterFBX2GLTF::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) { … } void EditorSceneFormatImporterFBX2GLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const { … } #endif // TOOLS_ENABLED