godot/thirdparty/etcpak/ProcessCommon.hpp

#ifndef __PROCESSCOMMON_HPP__
#define __PROCESSCOMMON_HPP__

#include <assert.h>
#include <stddef.h>
#include <stdint.h>

template<class T>
static size_t GetLeastError( const T* err, size_t num )
{}

static uint64_t FixByteOrder( uint64_t d )
{}

template<class T, class S>
static uint64_t EncodeSelectors( uint64_t d, const T terr[2][8], const S tsel[16][8], const uint32_t* id )
{}

#endif