godot/modules/csg/editor/csg_gizmos.cpp

/**************************************************************************/
/*  csg_gizmos.cpp                                                        */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "csg_gizmos.h"

#ifdef TOOLS_ENABLED

#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/gizmos/gizmo_3d_helper.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_shape_3d.h"
#include "scene/3d/physics/static_body_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"

void CSGShapeEditor::_node_removed(Node *p_node) {}

void CSGShapeEditor::edit(CSGShape3D *p_csg_shape) {}

void CSGShapeEditor::_notification(int p_what) {}

void CSGShapeEditor::_menu_option(int p_option) {}

void CSGShapeEditor::_create_baked_mesh_instance() {}

void CSGShapeEditor::_create_baked_collision_shape() {}

CSGShapeEditor::CSGShapeEditor() {}

///////////

CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() {}

CSGShape3DGizmoPlugin::~CSGShape3DGizmoPlugin() {}

String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {}

Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {}

void CSGShape3DGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {}

void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {}

void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {}

bool CSGShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {}

String CSGShape3DGizmoPlugin::get_gizmo_name() const {}

int CSGShape3DGizmoPlugin::get_priority() const {}

bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const {}

void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {}

void EditorPluginCSG::edit(Object *p_object) {}

bool EditorPluginCSG::handles(Object *p_object) const {}

EditorPluginCSG::EditorPluginCSG() {}

#endif // TOOLS_ENABLED