godot/core/math/vector2.h

/**************************************************************************/
/*  vector2.h                                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef VECTOR2_H
#define VECTOR2_H

#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"

class String;
struct Vector2i;

struct [[nodiscard]] Vector2 {};

_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {}

_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {}

_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) {}

_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {}

_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) {}

_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {}

_FORCE_INLINE_ Vector2 Vector2::operator*(real_t p_rvalue) const {}

_FORCE_INLINE_ void Vector2::operator*=(real_t p_rvalue) {}

_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {}

_FORCE_INLINE_ Vector2 Vector2::operator/(real_t p_rvalue) const {}

_FORCE_INLINE_ void Vector2::operator/=(real_t p_rvalue) {}

_FORCE_INLINE_ Vector2 Vector2::operator-() const {}

_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {}

_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {}

Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const {}

Vector2 Vector2::slerp(const Vector2 &p_to, real_t p_weight) const {}

Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {}

Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {}

Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {}

Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {}

Vector2 Vector2::direction_to(const Vector2 &p_to) const {}

// Multiplication operators required to workaround issues with LLVM using implicit conversion
// to Vector2i instead for integers where it should not.

_FORCE_INLINE_ Vector2 operator*(float p_scalar, const Vector2 &p_vec) {}

_FORCE_INLINE_ Vector2 operator*(double p_scalar, const Vector2 &p_vec) {}

_FORCE_INLINE_ Vector2 operator*(int32_t p_scalar, const Vector2 &p_vec) {}

_FORCE_INLINE_ Vector2 operator*(int64_t p_scalar, const Vector2 &p_vec) {}

Size2;
Point2;

#endif // VECTOR2_H