/**************************************************************************/ /* detect_prime_x11.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #if defined(X11_ENABLED) && defined(GLES3_ENABLED) #include "detect_prime_x11.h" #include "core/string/print_string.h" #include "core/string/ustring.h" #include "thirdparty/glad/glad/gl.h" #include "thirdparty/glad/glad/glx.h" #ifdef SOWRAP_ENABLED #include "x11/dynwrappers/xlib-so_wrap.h" #else #include <X11/XKBlib.h> #include <X11/Xlib.h> #include <X11/Xutil.h> #endif #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/wait.h> #include <unistd.h> #define GLX_CONTEXT_MAJOR_VERSION_ARB … #define GLX_CONTEXT_MINOR_VERSION_ARB … GLXCREATECONTEXTATTRIBSARBPROC; // To prevent shadowing warnings #undef glGetString struct vendor { … }; vendor vendormap[] = …; // Runs inside a child. Exiting will not quit the engine. void create_context() { … } int silent_error_handler(Display *display, XErrorEvent *error) { … } int detect_prime() { … } #endif // X11_ENABLED && GLES3_ENABLED