godot/platform/linuxbsd/x11/gl_manager_x11.cpp

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/*  gl_manager_x11.cpp                                                    */
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#include "gl_manager_x11.h"

#if defined(X11_ENABLED) && defined(GLES3_ENABLED)

#include "thirdparty/glad/glad/glx.h"

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

#define GLX_CONTEXT_MAJOR_VERSION_ARB
#define GLX_CONTEXT_MINOR_VERSION_ARB

GLXCREATECONTEXTATTRIBSARBPROC;

// To prevent shadowing warnings
#undef glXCreateContextAttribsARB

struct GLManager_X11_Private {};

GLManager_X11::GLDisplay::~GLDisplay() {}

static bool ctxErrorOccurred =;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {}

int GLManager_X11::_find_or_create_display(Display *p_x11_display) {}

Error GLManager_X11::_create_context(GLDisplay &gl_display) {}

XVisualInfo GLManager_X11::get_vi(Display *p_display, Error &r_error) {}

Error GLManager_X11::open_display(Display *p_display) {}

Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {}

void GLManager_X11::_internal_set_current_window(GLWindow *p_win) {}

void GLManager_X11::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}

void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {}

void GLManager_X11::release_current() {}

void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {}

void GLManager_X11::swap_buffers() {}

Error GLManager_X11::initialize(Display *p_display) {}

void GLManager_X11::set_use_vsync(bool p_use) {}

bool GLManager_X11::is_using_vsync() const {}

void *GLManager_X11::get_glx_context(DisplayServer::WindowID p_window_id) {}

GLManager_X11::GLManager_X11(const Vector2i &p_size, ContextType p_context_type) {}

GLManager_X11::~GLManager_X11() {}

#endif // X11_ENABLED && GLES3_ENABLED