godot/core/os/keyboard.h

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/*  keyboard.h                                                            */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef KEYBOARD_H
#define KEYBOARD_H

#include "core/string/ustring.h"

// Keep the values in this enum in sync with `_keycodes` in `keyboard.cpp`,
// and the bindings in `core_constants.cpp`.
enum class Key {};

enum class KeyModifierMask {};

enum class KeyLocation {};

// To avoid having unnecessary operators, only define the ones that are needed.

constexpr Key operator-(uint32_t a, Key b) {}

constexpr Key &operator-=(Key &a, int b) {}

constexpr Key operator+(Key a, int b) {}

constexpr Key operator+(Key a, Key b) {}

constexpr Key operator-(Key a, Key b) {}

constexpr Key operator&(Key a, Key b) {}

constexpr Key operator|(Key a, Key b) {}

constexpr Key &operator|=(Key &a, Key b) {}

constexpr Key &operator|=(Key &a, KeyModifierMask b) {}

constexpr Key &operator&=(Key &a, KeyModifierMask b) {}

constexpr Key operator|(Key a, KeyModifierMask b) {}

constexpr Key operator&(Key a, KeyModifierMask b) {}

constexpr Key operator+(KeyModifierMask a, Key b) {}

constexpr Key operator|(KeyModifierMask a, Key b) {}

constexpr KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) {}

constexpr KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {}

String keycode_get_string(Key p_code);
bool keycode_has_unicode(Key p_keycode);
Key find_keycode(const String &p_codestr);
const char *find_keycode_name(Key p_keycode);
int keycode_get_count();
int keycode_get_value_by_index(int p_index);
const char *keycode_get_name_by_index(int p_index);

char32_t fix_unicode(char32_t p_char);
Key fix_keycode(char32_t p_char, Key p_key);
Key fix_key_label(char32_t p_char, Key p_key);

#endif // KEYBOARD_H