/**************************************************************************/ /* keyboard.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef KEYBOARD_H #define KEYBOARD_H #include "core/string/ustring.h" // Keep the values in this enum in sync with `_keycodes` in `keyboard.cpp`, // and the bindings in `core_constants.cpp`. enum class Key { … }; enum class KeyModifierMask { … }; enum class KeyLocation { … }; // To avoid having unnecessary operators, only define the ones that are needed. constexpr Key operator-(uint32_t a, Key b) { … } constexpr Key &operator-=(Key &a, int b) { … } constexpr Key operator+(Key a, int b) { … } constexpr Key operator+(Key a, Key b) { … } constexpr Key operator-(Key a, Key b) { … } constexpr Key operator&(Key a, Key b) { … } constexpr Key operator|(Key a, Key b) { … } constexpr Key &operator|=(Key &a, Key b) { … } constexpr Key &operator|=(Key &a, KeyModifierMask b) { … } constexpr Key &operator&=(Key &a, KeyModifierMask b) { … } constexpr Key operator|(Key a, KeyModifierMask b) { … } constexpr Key operator&(Key a, KeyModifierMask b) { … } constexpr Key operator+(KeyModifierMask a, Key b) { … } constexpr Key operator|(KeyModifierMask a, Key b) { … } constexpr KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) { … } constexpr KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) { … } String keycode_get_string(Key p_code); bool keycode_has_unicode(Key p_keycode); Key find_keycode(const String &p_codestr); const char *find_keycode_name(Key p_keycode); int keycode_get_count(); int keycode_get_value_by_index(int p_index); const char *keycode_get_name_by_index(int p_index); char32_t fix_unicode(char32_t p_char); Key fix_keycode(char32_t p_char, Key p_key); Key fix_key_label(char32_t p_char, Key p_key); #endif // KEYBOARD_H