/**************************************************************************/ /* quaternion.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef QUATERNION_H #define QUATERNION_H #include "core/math/math_funcs.h" #include "core/math/vector3.h" #include "core/string/ustring.h" struct [[nodiscard]] Quaternion { … }; real_t Quaternion::dot(const Quaternion &p_q) const { … } real_t Quaternion::length_squared() const { … } void Quaternion::operator+=(const Quaternion &p_q) { … } void Quaternion::operator-=(const Quaternion &p_q) { … } void Quaternion::operator*=(real_t p_s) { … } void Quaternion::operator/=(real_t p_s) { … } Quaternion Quaternion::operator+(const Quaternion &p_q2) const { … } Quaternion Quaternion::operator-(const Quaternion &p_q2) const { … } Quaternion Quaternion::operator-() const { … } Quaternion Quaternion::operator*(real_t p_s) const { … } Quaternion Quaternion::operator/(real_t p_s) const { … } bool Quaternion::operator==(const Quaternion &p_quaternion) const { … } bool Quaternion::operator!=(const Quaternion &p_quaternion) const { … } _FORCE_INLINE_ Quaternion operator*(real_t p_real, const Quaternion &p_quaternion) { … } #endif // QUATERNION_H