/**************************************************************************/ /* vector4.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef VECTOR4_H #define VECTOR4_H #include "core/error/error_macros.h" #include "core/math/math_defs.h" #include "core/typedefs.h" class String; struct Vector4i; struct [[nodiscard]] Vector4 { … }; real_t Vector4::dot(const Vector4 &p_vec4) const { … } real_t Vector4::length_squared() const { … } void Vector4::operator+=(const Vector4 &p_vec4) { … } void Vector4::operator-=(const Vector4 &p_vec4) { … } void Vector4::operator*=(const Vector4 &p_vec4) { … } void Vector4::operator/=(const Vector4 &p_vec4) { … } void Vector4::operator*=(real_t p_s) { … } void Vector4::operator/=(real_t p_s) { … } Vector4 Vector4::operator+(const Vector4 &p_vec4) const { … } Vector4 Vector4::operator-(const Vector4 &p_vec4) const { … } Vector4 Vector4::operator*(const Vector4 &p_vec4) const { … } Vector4 Vector4::operator/(const Vector4 &p_vec4) const { … } Vector4 Vector4::operator-() const { … } Vector4 Vector4::operator*(real_t p_s) const { … } Vector4 Vector4::operator/(real_t p_s) const { … } bool Vector4::operator==(const Vector4 &p_vec4) const { … } bool Vector4::operator!=(const Vector4 &p_vec4) const { … } bool Vector4::operator<(const Vector4 &p_v) const { … } bool Vector4::operator>(const Vector4 &p_v) const { … } bool Vector4::operator<=(const Vector4 &p_v) const { … } bool Vector4::operator>=(const Vector4 &p_v) const { … } _FORCE_INLINE_ Vector4 operator*(float p_scalar, const Vector4 &p_vec) { … } _FORCE_INLINE_ Vector4 operator*(double p_scalar, const Vector4 &p_vec) { … } _FORCE_INLINE_ Vector4 operator*(int32_t p_scalar, const Vector4 &p_vec) { … } _FORCE_INLINE_ Vector4 operator*(int64_t p_scalar, const Vector4 &p_vec) { … } #endif // VECTOR4_H