/**************************************************************************/ /* transform_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TRANSFORM_2D_H #define TRANSFORM_2D_H #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/templates/vector.h" class String; struct [[nodiscard]] Transform2D { … }; Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const { … } Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const { … } Vector2 Transform2D::xform(const Vector2 &p_vec) const { … } Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { … } Rect2 Transform2D::xform(const Rect2 &p_rect) const { … } void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { … } void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew) { … } Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { … } Vector<Vector2> Transform2D::xform(const Vector<Vector2> &p_array) const { … } Vector<Vector2> Transform2D::xform_inv(const Vector<Vector2> &p_array) const { … } #endif // TRANSFORM_2D_H