godot/core/variant/callable.h

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/*  callable.h                                                            */
/**************************************************************************/
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#ifndef CALLABLE_H
#define CALLABLE_H

#include "core/object/object_id.h"
#include "core/string/string_name.h"
#include "core/templates/list.h"

class Object;
class Variant;
class CallableCustom;

// This is an abstraction of things that can be called.
// It is used for signals and other cases where efficient calling of functions
// is required. It is designed for the standard case (object and method)
// but can be optimized or customized.

// Enforce 16 bytes with `alignas` to avoid arch-specific alignment issues on x86 vs armv7.

class Callable {};

class CallableCustom {};

// This is just a proxy object to object signals, its only
// allocated on demand by/for scripting languages so it can
// be put inside a Variant, but it is not
// used by the engine itself.

// Enforce 16 bytes with `alignas` to avoid arch-specific alignment issues on x86 vs armv7.
class Signal {};

struct CallableComparator {};

#endif // CALLABLE_H