/**************************************************************************/ /* codesign.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CODESIGN_H #define CODESIGN_H // macOS code signature creation utility. // // Current implementation has the following limitation: // - Only version 11.3.0 signatures are supported. // - Only "framework" and "app" bundle types are supported. // - Page hash array scattering is not supported. // - Reading and writing binary property lists i snot supported (third-party frameworks with binary Info.plist will not work unless .plist is converted to text format). // - Requirements code generator is not implemented (only hard-coded requirements for the ad-hoc signing is supported). // - RFC5652/CMS blob generation is not implemented, supports ad-hoc signing only. #include "core/crypto/crypto_core.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/plist.h" #include "core/object/ref_counted.h" #include "modules/modules_enabled.gen.h" // For regex. #ifdef MODULE_REGEX_ENABLED #include "modules/regex/regex.h" #endif #ifdef MODULE_REGEX_ENABLED /*************************************************************************/ /* CodeSignCodeResources */ /*************************************************************************/ class CodeSignCodeResources { … }; /*************************************************************************/ /* CodeSignBlob */ /*************************************************************************/ class CodeSignBlob : public RefCounted { … }; /*************************************************************************/ /* CodeSignRequirements */ /*************************************************************************/ // Note: Proper code generator is not implemented (any we probably won't ever need it), just a hardcoded bytecode for the limited set of cases. class CodeSignRequirements : public CodeSignBlob { … }; /*************************************************************************/ /* CodeSignEntitlementsText */ /*************************************************************************/ // PList formatted entitlements. class CodeSignEntitlementsText : public CodeSignBlob { … }; /*************************************************************************/ /* CodeSignEntitlementsBinary */ /*************************************************************************/ // ASN.1 serialized entitlements. class CodeSignEntitlementsBinary : public CodeSignBlob { … }; /*************************************************************************/ /* CodeSignCodeDirectory */ /*************************************************************************/ // Code Directory, runtime options, code segment and special structure hashes. class CodeSignCodeDirectory : public CodeSignBlob { … }; /*************************************************************************/ /* CodeSignSignature */ /*************************************************************************/ class CodeSignSignature : public CodeSignBlob { … }; /*************************************************************************/ /* CodeSignSuperBlob */ /*************************************************************************/ class CodeSignSuperBlob { … }; /*************************************************************************/ /* CodeSign */ /*************************************************************************/ class CodeSign { … }; #endif // MODULE_REGEX_ENABLED #endif // CODESIGN_H