/**************************************************************************/ /* class_db.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CLASS_DB_H #define CLASS_DB_H #include "core/object/method_bind.h" #include "core/object/object.h" #include "core/string/print_string.h" // Makes callable_mp readily available in all classes connecting signals. // Needs to come after method_bind and object have been included. #include "core/object/callable_method_pointer.h" #include "core/templates/hash_set.h" #include <type_traits> #define DEFVAL(m_defval) … #define DEFVAL_ARRAY … #ifdef DEBUG_METHODS_ENABLED struct MethodDefinition { … }; MethodDefinition D_METHODP(const char *p_name, const char *const **p_args, uint32_t p_argcount); template <typename... VarArgs> MethodDefinition D_METHOD(const char *p_name, const VarArgs... p_args) { … } #else // When DEBUG_METHODS_ENABLED is set this will let the engine know // the argument names for easier debugging. #define D_METHOD … #endif class ClassDB { … }; #define BIND_ENUM_CONSTANT(m_constant) … #define BIND_BITFIELD_FLAG(m_constant) … #define BIND_CONSTANT(m_constant) … #ifdef DEBUG_METHODS_ENABLED _FORCE_INLINE_ void errarray_add_str(Vector<Error> &arr) { … } _FORCE_INLINE_ void errarray_add_str(Vector<Error> &arr, const Error &p_err) { … } template <typename... P> _FORCE_INLINE_ void errarray_add_str(Vector<Error> &arr, const Error &p_err, P... p_args) { … } template <typename... P> _FORCE_INLINE_ Vector<Error> errarray(P... p_args) { … } #define BIND_METHOD_ERR_RETURN_DOC(m_method, ...) … #else #define BIND_METHOD_ERR_RETURN_DOC … #endif #define GDREGISTER_CLASS(m_class) … #define GDREGISTER_VIRTUAL_CLASS(m_class) … #define GDREGISTER_ABSTRACT_CLASS(m_class) … #define GDREGISTER_INTERNAL_CLASS(m_class) … #define GDREGISTER_RUNTIME_CLASS(m_class) … #define GDREGISTER_NATIVE_STRUCT(m_class, m_code) … #include "core/disabled_classes.gen.h" #endif // CLASS_DB_H