/**************************************************************************/ /* project_settings.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PROJECT_SETTINGS_H #define PROJECT_SETTINGS_H #include "core/object/class_db.h" template <typename T> class TypedArray; class ProjectSettings : public Object { … }; // Not a macro any longer. Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false); Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false); #define GLOBAL_DEF(m_var, m_value) … #define GLOBAL_DEF_RST(m_var, m_value) … #define GLOBAL_DEF_NOVAL(m_var, m_value) … #define GLOBAL_DEF_RST_NOVAL(m_var, m_value) … #define GLOBAL_GET(m_var) … #define GLOBAL_DEF_BASIC(m_var, m_value) … #define GLOBAL_DEF_RST_BASIC(m_var, m_value) … #define GLOBAL_DEF_NOVAL_BASIC(m_var, m_value) … #define GLOBAL_DEF_RST_NOVAL_BASIC(m_var, m_value) … #define GLOBAL_DEF_INTERNAL(m_var, m_value) … #endif // PROJECT_SETTINGS_H