godot/core/os/thread.cpp

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/*  thread.cpp                                                            */
/**************************************************************************/
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#include "platform_config.h"
#ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h

#include "thread.h"

#ifdef THREADS_ENABLED
#include "core/object/script_language.h"
#include "core/templates/safe_refcount.h"

SafeNumeric<uint64_t> Thread::id_counter(1); // The first value after .increment() is 2, hence by default the main thread ID should be 1.

thread_local Thread::ID Thread::caller_id =;
#endif

Thread::PlatformFunctions Thread::platform_functions;

void Thread::_set_platform_functions(const PlatformFunctions &p_functions) {}

#ifdef THREADS_ENABLED
void Thread::callback(ID p_caller_id, const Settings &p_settings, Callback p_callback, void *p_userdata) {}

Thread::ID Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {}

bool Thread::is_started() const {}

void Thread::wait_to_finish() {}

Error Thread::set_name(const String &p_name) {}

Thread::Thread() {}

Thread::~Thread() {}

#endif // THREADS_ENABLED

#endif // PLATFORM_THREAD_OVERRIDE