godot/core/io/marshalls.h

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/*  marshalls.h                                                           */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef MARSHALLS_H
#define MARSHALLS_H

#include "core/math/math_defs.h"
#include "core/object/ref_counted.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"

// uintr_t is only for pairing with real_t, and we only need it in here.
#ifdef REAL_T_IS_DOUBLE
typedef uint64_t uintr_t;
#else
uintr_t;
#endif

/**
 * Miscellaneous helpers for marshaling data types, and encoding
 * in an endian independent way
 */

MarshallFloat;

MarshallDouble;

// Behaves like one of the above, depending on compilation setting.
MarshallReal;

static inline unsigned int encode_uint16(uint16_t p_uint, uint8_t *p_arr) {}

static inline unsigned int encode_uint32(uint32_t p_uint, uint8_t *p_arr) {}

static inline unsigned int encode_float(float p_float, uint8_t *p_arr) {}

static inline unsigned int encode_uint64(uint64_t p_uint, uint8_t *p_arr) {}

static inline unsigned int encode_double(double p_double, uint8_t *p_arr) {}

static inline unsigned int encode_uintr(uintr_t p_uint, uint8_t *p_arr) {}

static inline unsigned int encode_real(real_t p_real, uint8_t *p_arr) {}

static inline int encode_cstring(const char *p_string, uint8_t *p_data) {}

static inline uint16_t decode_uint16(const uint8_t *p_arr) {}

static inline uint32_t decode_uint32(const uint8_t *p_arr) {}

static inline float decode_float(const uint8_t *p_arr) {}

static inline uint64_t decode_uint64(const uint8_t *p_arr) {}

static inline double decode_double(const uint8_t *p_arr) {}

class EncodedObjectAsID : public RefCounted {};

Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0);
Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0);

Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count);

#endif // MARSHALLS_H