godot/core/math/dynamic_bvh.cpp

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/*  dynamic_bvh.cpp                                                       */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "dynamic_bvh.h"

void DynamicBVH::_delete_node(Node *p_node) {}

void DynamicBVH::_recurse_delete_node(Node *p_node) {}

DynamicBVH::Node *DynamicBVH::_create_node(Node *p_parent, void *p_data) {}

DynamicBVH::Node *DynamicBVH::_create_node_with_volume(Node *p_parent, const Volume &p_volume, void *p_data) {}

void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {}

DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {}

void DynamicBVH::_fetch_leaves(Node *p_root, LocalVector<Node *> &r_leaves, int p_depth) {}

// Partitions leaves such that leaves[0, n) are on the
// left of axis, and leaves[n, count) are on the right
// of axis. returns N.
int DynamicBVH::_split(Node **leaves, int p_count, const Vector3 &p_org, const Vector3 &p_axis) {}

DynamicBVH::Volume DynamicBVH::_bounds(Node **leaves, int p_count) {}

void DynamicBVH::_bottom_up(Node **leaves, int p_count) {}

DynamicBVH::Node *DynamicBVH::_top_down(Node **leaves, int p_count, int p_bu_threshold) {}

DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) {}

void DynamicBVH::clear() {}

void DynamicBVH::optimize_bottom_up() {}

void DynamicBVH::optimize_top_down(int bu_threshold) {}

void DynamicBVH::optimize_incremental(int passes) {}

DynamicBVH::ID DynamicBVH::insert(const AABB &p_box, void *p_userdata) {}

void DynamicBVH::_update(Node *leaf, int lookahead) {}

bool DynamicBVH::update(const ID &p_id, const AABB &p_box) {}

void DynamicBVH::remove(const ID &p_id) {}

void DynamicBVH::_extract_leaves(Node *p_node, List<ID> *r_elements) {}

void DynamicBVH::set_index(uint32_t p_index) {}

uint32_t DynamicBVH::get_index() const {}

void DynamicBVH::get_elements(List<ID> *r_elements) {}

int DynamicBVH::get_leaf_count() const {}
int DynamicBVH::get_max_depth() const {}

DynamicBVH::~DynamicBVH() {}