godot/core/math/math_funcs.cpp

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/*  math_funcs.cpp                                                        */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "math_funcs.h"

#include "core/error/error_macros.h"

RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC);

uint32_t Math::rand_from_seed(uint64_t *seed) {}

void Math::seed(uint64_t x) {}

void Math::randomize() {}

uint32_t Math::rand() {}

double Math::randfn(double mean, double deviation) {}

int Math::step_decimals(double p_step) {}

// Only meant for editor usage in float ranges, where a step of 0
// means that decimal digits should not be limited in String::num.
int Math::range_step_decimals(double p_step) {}

double Math::ease(double p_x, double p_c) {}

double Math::snapped(double p_value, double p_step) {}

uint32_t Math::larger_prime(uint32_t p_val) {}

double Math::random(double from, double to) {}

float Math::random(float from, float to) {}

int Math::random(int from, int to) {}