godot/core/math/transform_2d.cpp

/**************************************************************************/
/*  transform_2d.cpp                                                      */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "transform_2d.h"

#include "core/string/ustring.h"

void Transform2D::invert() {}

Transform2D Transform2D::inverse() const {}

void Transform2D::affine_invert() {}

Transform2D Transform2D::affine_inverse() const {}

void Transform2D::rotate(real_t p_angle) {}

real_t Transform2D::get_skew() const {}

void Transform2D::set_skew(real_t p_angle) {}

real_t Transform2D::get_rotation() const {}

void Transform2D::set_rotation(real_t p_rot) {}

Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {}

Transform2D::Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos) {}

Size2 Transform2D::get_scale() const {}

void Transform2D::set_scale(const Size2 &p_scale) {}

void Transform2D::scale(const Size2 &p_scale) {}

void Transform2D::scale_basis(const Size2 &p_scale) {}

void Transform2D::translate_local(real_t p_tx, real_t p_ty) {}

void Transform2D::translate_local(const Vector2 &p_translation) {}

void Transform2D::orthonormalize() {}

Transform2D Transform2D::orthonormalized() const {}

bool Transform2D::is_conformal() const {}

bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {}

bool Transform2D::is_finite() const {}

Transform2D Transform2D::looking_at(const Vector2 &p_target) const {}

bool Transform2D::operator==(const Transform2D &p_transform) const {}

bool Transform2D::operator!=(const Transform2D &p_transform) const {}

void Transform2D::operator*=(const Transform2D &p_transform) {}

Transform2D Transform2D::operator*(const Transform2D &p_transform) const {}

Transform2D Transform2D::scaled(const Size2 &p_scale) const {}

Transform2D Transform2D::scaled_local(const Size2 &p_scale) const {}

Transform2D Transform2D::untranslated() const {}

Transform2D Transform2D::translated(const Vector2 &p_offset) const {}

Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {}

Transform2D Transform2D::rotated(real_t p_angle) const {}

Transform2D Transform2D::rotated_local(real_t p_angle) const {}

real_t Transform2D::determinant() const {}

Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_weight) const {}

void Transform2D::operator*=(real_t p_val) {}

Transform2D Transform2D::operator*(real_t p_val) const {}

void Transform2D::operator/=(real_t p_val) {}

Transform2D Transform2D::operator/(real_t p_val) const {}

operator String()