/**************************************************************************/ /* vector2i.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "vector2i.h" #include "core/math/vector2.h" #include "core/string/ustring.h" Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { … } Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const { … } Vector2i Vector2i::snapped(const Vector2i &p_step) const { … } Vector2i Vector2i::snappedi(int32_t p_step) const { … } int64_t Vector2i::length_squared() const { … } double Vector2i::length() const { … } Vector2i Vector2i::operator+(const Vector2i &p_v) const { … } void Vector2i::operator+=(const Vector2i &p_v) { … } Vector2i Vector2i::operator-(const Vector2i &p_v) const { … } void Vector2i::operator-=(const Vector2i &p_v) { … } Vector2i Vector2i::operator*(const Vector2i &p_v1) const { … } Vector2i Vector2i::operator*(int32_t p_rvalue) const { … } void Vector2i::operator*=(int32_t p_rvalue) { … } Vector2i Vector2i::operator/(const Vector2i &p_v1) const { … } Vector2i Vector2i::operator/(int32_t p_rvalue) const { … } void Vector2i::operator/=(int32_t p_rvalue) { … } Vector2i Vector2i::operator%(const Vector2i &p_v1) const { … } Vector2i Vector2i::operator%(int32_t p_rvalue) const { … } void Vector2i::operator%=(int32_t p_rvalue) { … } Vector2i Vector2i::operator-() const { … } bool Vector2i::operator==(const Vector2i &p_vec2) const { … } bool Vector2i::operator!=(const Vector2i &p_vec2) const { … } operator String() operator Vector2()