godot/core/math/vector4i.cpp

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/*  vector4i.cpp                                                          */
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#include "vector4i.h"

#include "core/math/vector4.h"
#include "core/string/ustring.h"

Vector4i::Axis Vector4i::min_axis_index() const {}

Vector4i::Axis Vector4i::max_axis_index() const {}

Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {}

Vector4i Vector4i::clampi(int32_t p_min, int32_t p_max) const {}

Vector4i Vector4i::snapped(const Vector4i &p_step) const {}

Vector4i Vector4i::snappedi(int32_t p_step) const {}

operator String()

operator Vector4()

Vector4i::Vector4i(const Vector4 &p_vec4) {}

static_assert;