/**************************************************************************/ /* zip_io.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ZIP_IO_H #define ZIP_IO_H #include "core/io/file_access.h" // Not directly used in this header, but assumed available in downstream users // like platform/*/export/export.cpp. Could be fixed, but probably better to have // thirdparty includes in as little headers as possible. #include "thirdparty/minizip/unzip.h" #include "thirdparty/minizip/zip.h" // Get the current file info and safely convert the full filepath to a String. int godot_unzip_get_current_file_info(unzFile p_zip_file, unz_file_info64 &r_file_info, String &r_filepath); // Try to locate the file in the archive specified by the filepath (works with large paths and Unicode). int godot_unzip_locate_file(unzFile p_zip_file, const String &p_filepath, bool p_case_sensitive = true); // void *zipio_open(voidpf opaque, const char *p_fname, int mode); uLong zipio_read(voidpf opaque, voidpf stream, void *buf, uLong size); uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size); long zipio_tell(voidpf opaque, voidpf stream); long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin); int zipio_close(voidpf opaque, voidpf stream); int zipio_testerror(voidpf opaque, voidpf stream); voidpf zipio_alloc(voidpf opaque, uInt items, uInt size); void zipio_free(voidpf opaque, voidpf address); zlib_filefunc_def zipio_create_io(Ref<FileAccess> *p_data); #endif // ZIP_IO_H