/**************************************************************************/ /* file_access_pack.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef FILE_ACCESS_PACK_H #define FILE_ACCESS_PACK_H #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/string/print_string.h" #include "core/templates/hash_set.h" #include "core/templates/list.h" #include "core/templates/rb_map.h" // Godot's packed file magic header ("GDPC" in ASCII). #define PACK_HEADER_MAGIC … // The current packed file format version number. #define PACK_FORMAT_VERSION … enum PackFlags { … }; enum PackFileFlags { … }; class PackSource; class PackedData { … }; class PackSource { … }; class PackedSourcePCK : public PackSource { … }; class FileAccessPack : public FileAccess { … }; Ref<FileAccess> PackedData::try_open_path(const String &p_path) { … } bool PackedData::has_path(const String &p_path) { … } bool PackedData::has_directory(const String &p_path) { … } class DirAccessPack : public DirAccess { … }; Ref<DirAccess> PackedData::try_open_directory(const String &p_path) { … } #endif // FILE_ACCESS_PACK_H