godot/core/io/ip.cpp

/**************************************************************************/
/*  ip.cpp                                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "ip.h"

#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/hash_map.h"
#include "core/variant/typed_array.h"

/************* RESOLVER ******************/

struct _IP_ResolverPrivate {};

IPAddress IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {}

PackedStringArray IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {}

IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Type p_type) {}

IP::ResolverStatus IP::get_resolve_item_status(ResolverID p_id) const {}

IPAddress IP::get_resolve_item_address(ResolverID p_id) const {}

Array IP::get_resolve_item_addresses(ResolverID p_id) const {}

void IP::erase_resolve_item(ResolverID p_id) {}

void IP::clear_cache(const String &p_hostname) {}

PackedStringArray IP::_get_local_addresses() const {}

TypedArray<Dictionary> IP::_get_local_interfaces() const {}

void IP::get_local_addresses(List<IPAddress> *r_addresses) const {}

void IP::_bind_methods() {}

IP *IP::singleton =;

IP *IP::get_singleton() {}

IP *(*IP::_create)() =;

IP *IP::create() {}

IP::IP() {}

IP::~IP() {}