godot/core/io/zip_io.cpp

/**************************************************************************/
/*  zip_io.cpp                                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "zip_io.h"

#include "core/templates/local_vector.h"

int godot_unzip_get_current_file_info(unzFile p_zip_file, unz_file_info64 &r_file_info, String &r_filepath) {}

int godot_unzip_locate_file(unzFile p_zip_file, const String &p_filepath, bool p_case_sensitive) {}

//

void *zipio_open(voidpf opaque, const char *p_fname, int mode) {}

uLong zipio_read(voidpf opaque, voidpf stream, void *buf, uLong size) {}

uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size) {}

long zipio_tell(voidpf opaque, voidpf stream) {}

long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {}

int zipio_close(voidpf opaque, voidpf stream) {}

int zipio_testerror(voidpf opaque, voidpf stream) {}

voidpf zipio_alloc(voidpf opaque, uInt items, uInt size) {}

void zipio_free(voidpf opaque, voidpf address) {}

zlib_filefunc_def zipio_create_io(Ref<FileAccess> *p_data) {}