godot/core/debugger/remote_debugger_peer.cpp

/**************************************************************************/
/*  remote_debugger_peer.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "remote_debugger_peer.h"

#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"

bool RemoteDebuggerPeerTCP::is_peer_connected() {}

bool RemoteDebuggerPeerTCP::has_message() {}

Array RemoteDebuggerPeerTCP::get_message() {}

Error RemoteDebuggerPeerTCP::put_message(const Array &p_arr) {}

int RemoteDebuggerPeerTCP::get_max_message_size() const {}

void RemoteDebuggerPeerTCP::close() {}

RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) {}

RemoteDebuggerPeerTCP::~RemoteDebuggerPeerTCP() {}

void RemoteDebuggerPeerTCP::_write_out() {}

void RemoteDebuggerPeerTCP::_read_in() {}

Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_port) {}

void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {}

void RemoteDebuggerPeerTCP::poll() {}

void RemoteDebuggerPeerTCP::_poll() {}

RemoteDebuggerPeer *RemoteDebuggerPeerTCP::create(const String &p_uri) {}

RemoteDebuggerPeer::RemoteDebuggerPeer() {}