godot/core/variant/callable.cpp

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/*  callable.cpp                                                          */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "callable.h"

#include "core/object/object.h"
#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/variant/callable_bind.h"
#include "core/variant/variant_callable.h"

void Callable::call_deferredp(const Variant **p_arguments, int p_argcount) const {}

void Callable::callp(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const {}

Variant Callable::callv(const Array &p_arguments) const {}

Error Callable::rpcp(int p_id, const Variant **p_arguments, int p_argcount, CallError &r_call_error) const {}

Callable Callable::bindp(const Variant **p_arguments, int p_argcount) const {}

Callable Callable::bindv(const Array &p_arguments) {}

Callable Callable::unbind(int p_argcount) const {}

bool Callable::is_valid() const {}

Object *Callable::get_object() const {}

ObjectID Callable::get_object_id() const {}

StringName Callable::get_method() const {}

int Callable::get_argument_count(bool *r_is_valid) const {}

int Callable::get_bound_arguments_count() const {}

void Callable::get_bound_arguments_ref(Vector<Variant> &r_arguments, int &r_argcount) const {}

Array Callable::get_bound_arguments() const {}

CallableCustom *Callable::get_custom() const {}

const Callable *Callable::get_base_comparator() const {}

uint32_t Callable::hash() const {}

bool Callable::operator==(const Callable &p_callable) const {}

bool Callable::operator!=(const Callable &p_callable) const {}

bool Callable::operator<(const Callable &p_callable) const {}

void Callable::operator=(const Callable &p_callable) {}

operator String()

Callable Callable::create(const Variant &p_variant, const StringName &p_method) {}

Callable::Callable(const Object *p_object, const StringName &p_method) {}

Callable::Callable(ObjectID p_object, const StringName &p_method) {}

Callable::Callable(CallableCustom *p_custom) {}

Callable::Callable(const Callable &p_callable) {}

Callable::~Callable() {}

bool CallableCustom::is_valid() const {}

StringName CallableCustom::get_method() const {}

Error CallableCustom::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const {}

const Callable *CallableCustom::get_base_comparator() const {}

int CallableCustom::get_argument_count(bool &r_is_valid) const {}

int CallableCustom::get_bound_arguments_count() const {}

void CallableCustom::get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const {}

CallableCustom::CallableCustom() {}

//////////////////////////////////

Object *Signal::get_object() const {}

ObjectID Signal::get_object_id() const {}

StringName Signal::get_name() const {}

bool Signal::operator==(const Signal &p_signal) const {}

bool Signal::operator!=(const Signal &p_signal) const {}

bool Signal::operator<(const Signal &p_signal) const {}

operator String()

Error Signal::emit(const Variant **p_arguments, int p_argcount) const {}

Error Signal::connect(const Callable &p_callable, uint32_t p_flags) {}

void Signal::disconnect(const Callable &p_callable) {}

bool Signal::is_connected(const Callable &p_callable) const {}

bool Signal::has_connections() const {}

Array Signal::get_connections() const {}

Signal::Signal(const Object *p_object, const StringName &p_name) {}

Signal::Signal(ObjectID p_object, const StringName &p_name) {}

bool CallableComparator::operator()(const Variant &p_l, const Variant &p_r) const {}