godot/core/object/method_bind.cpp

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/*  method_bind.cpp                                                       */
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// object.h needs to be the first include *before* method_bind.h
// FIXME: Find out why and fix potential cyclical dependencies.
#include "core/object/object.h"

#include "method_bind.h"

uint32_t MethodBind::get_hash() const {}

PropertyInfo MethodBind::get_argument_info(int p_argument) const {}

PropertyInfo MethodBind::get_return_info() const {}

void MethodBind::_set_const(bool p_const) {}

void MethodBind::_set_static(bool p_static) {}

void MethodBind::_set_returns(bool p_returns) {}

StringName MethodBind::get_name() const {}

void MethodBind::set_name(const StringName &p_name) {}

#ifdef DEBUG_METHODS_ENABLED
void MethodBind::set_argument_names(const Vector<StringName> &p_names) {}

Vector<StringName> MethodBind::get_argument_names() const {}

#endif

void MethodBind::set_default_arguments(const Vector<Variant> &p_defargs) {}

void MethodBind::_generate_argument_types(int p_count) {}

MethodBind::MethodBind() {}

MethodBind::~MethodBind() {}