/**************************************************************************/ /* node_path.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "node_path.h" #include "core/string/print_string.h" void NodePath::_update_hash_cache() const { … } void NodePath::prepend_period() { … } bool NodePath::is_absolute() const { … } int NodePath::get_name_count() const { … } StringName NodePath::get_name(int p_idx) const { … } int NodePath::get_subname_count() const { … } StringName NodePath::get_subname(int p_idx) const { … } int NodePath::get_total_name_count() const { … } void NodePath::unref() { … } bool NodePath::operator==(const NodePath &p_path) const { … } bool NodePath::operator!=(const NodePath &p_path) const { … } void NodePath::operator=(const NodePath &p_path) { … } operator String() Vector<StringName> NodePath::get_names() const { … } Vector<StringName> NodePath::get_subnames() const { … } StringName NodePath::get_concatenated_names() const { … } StringName NodePath::get_concatenated_subnames() const { … } NodePath NodePath::slice(int p_begin, int p_end) const { … } NodePath NodePath::rel_path_to(const NodePath &p_np) const { … } NodePath NodePath::get_as_property_path() const { … } bool NodePath::is_empty() const { … } void NodePath::simplify() { … } NodePath NodePath::simplified() const { … } NodePath::NodePath(const Vector<StringName> &p_path, bool p_absolute) { … } NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute) { … } NodePath::NodePath(const NodePath &p_path) { … } NodePath::NodePath(const String &p_path) { … } NodePath::~NodePath() { … }