godot/core/string/string_name.cpp

/**************************************************************************/
/*  string_name.cpp                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "string_name.h"

#include "core/os/os.h"
#include "core/string/print_string.h"

StaticCString StaticCString::create(const char *p_ptr) {}

bool StringName::_Data::operator==(const String &p_name) const {}

bool StringName::_Data::operator!=(const String &p_name) const {}

bool StringName::_Data::operator==(const char *p_name) const {}

bool StringName::_Data::operator!=(const char *p_name) const {}

StringName _scs_create(const char *p_chr, bool p_static) {}

void StringName::setup() {}

void StringName::cleanup() {}

void StringName::unref() {}

uint32_t StringName::get_empty_hash() {}

bool StringName::operator==(const String &p_name) const {}

bool StringName::operator==(const char *p_name) const {}

bool StringName::operator!=(const String &p_name) const {}

bool StringName::operator!=(const char *p_name) const {}

bool StringName::operator!=(const StringName &p_name) const {}

char32_t StringName::operator[](int p_index) const {}

int StringName::length() const {}

bool StringName::is_empty() const {}

StringName &StringName::operator=(const StringName &p_name) {}

StringName::StringName(const StringName &p_name) {}

void StringName::assign_static_unique_class_name(StringName *ptr, const char *p_name) {}

StringName::StringName(const char *p_name, bool p_static) {}

StringName::StringName(const StaticCString &p_static_string, bool p_static) {}

StringName::StringName(const String &p_name, bool p_static) {}

StringName StringName::search(const char *p_name) {}

StringName StringName::search(const char32_t *p_name) {}

StringName StringName::search(const String &p_name) {}

bool operator==(const String &p_name, const StringName &p_string_name) {}
bool operator!=(const String &p_name, const StringName &p_string_name) {}

bool operator==(const char *p_name, const StringName &p_string_name) {}
bool operator!=(const char *p_name, const StringName &p_string_name) {}