godot/servers/audio/audio_filter_sw.cpp

/**************************************************************************/
/*  audio_filter_sw.cpp                                                   */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_filter_sw.h"

void AudioFilterSW::set_mode(Mode p_mode) {}

void AudioFilterSW::set_cutoff(float p_cutoff) {}

void AudioFilterSW::set_resonance(float p_resonance) {}

void AudioFilterSW::set_gain(float p_gain) {}

void AudioFilterSW::set_sampling_rate(float p_srate) {}

void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {}

void AudioFilterSW::set_stages(int p_stages) {}

/* Fourier transform kernel to obtain response */

float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {}

AudioFilterSW::Processor::Processor() {}

void AudioFilterSW::Processor::set_filter(AudioFilterSW *p_filter, bool p_clear_history) {}

void AudioFilterSW::Processor::update_coeffs(int p_interp_buffer_len) {}

void AudioFilterSW::Processor::process(float *p_samples, int p_amount, int p_stride, bool p_interpolate) {}