godot/servers/audio/effects/audio_effect_stereo_enhance.cpp

/**************************************************************************/
/*  audio_effect_stereo_enhance.cpp                                       */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_effect_stereo_enhance.h"

#include "servers/audio_server.h"

void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {}

AudioEffectStereoEnhanceInstance::~AudioEffectStereoEnhanceInstance() {}

Ref<AudioEffectInstance> AudioEffectStereoEnhance::instantiate() {}

void AudioEffectStereoEnhance::set_pan_pullout(float p_amount) {}

float AudioEffectStereoEnhance::get_pan_pullout() const {}

void AudioEffectStereoEnhance::set_time_pullout(float p_amount) {}

float AudioEffectStereoEnhance::get_time_pullout() const {}

void AudioEffectStereoEnhance::set_surround(float p_amount) {}

float AudioEffectStereoEnhance::get_surround() const {}

void AudioEffectStereoEnhance::_bind_methods() {}

AudioEffectStereoEnhance::AudioEffectStereoEnhance() {}