/**************************************************************************/ /* eq_filter.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "eq_filter.h" #include "core/error/error_macros.h" #include "core/math/math_funcs.h" #include <math.h> #define POW2(v) … /* Helper */ static int solve_quadratic(double a, double b, double c, double *r1, double *r2) { … } EQ::BandProcess::BandProcess() { … } void EQ::recalculate_band_coefficients() { … } void EQ::set_preset_band_mode(Preset p_preset) { … } int EQ::get_band_count() const { … } float EQ::get_band_frequency(int p_band) { … } void EQ::set_bands(const Vector<float> &p_bands) { … } void EQ::set_mix_rate(float p_mix_rate) { … } EQ::BandProcess EQ::get_band_processor(int p_band) const { … } EQ::EQ() { … } EQ::~EQ() { … }