godot/thirdparty/amd-fsr2/ffx_util.h

// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// THE SOFTWARE.

#pragma once

#include "ffx_types.h"

/// The value of Pi.
const float FFX_PI =;

/// An epsilon value for floating point numbers.
const float FFX_EPSILON =;

/// Helper macro to create the version number.
#define FFX_MAKE_VERSION(major, minor, patch)

///< Use this to specify no version.
#define FFX_UNSPECIFIED_VERSION

/// Helper macro to avoid warnings about unused variables.
#define FFX_UNUSED(x)

/// Helper macro to align an integer to the specified power of 2 boundary
#define FFX_ALIGN_UP(x, y)

/// Helper macro to check if a value is aligned.
#define FFX_IS_ALIGNED(x)

/// Helper macro to stringify a value.
#define FFX_STR(s)
#define FFX_XSTR(s)

/// Helper macro to forward declare a structure.
#define FFX_FORWARD_DECLARE(x)

/// Helper macro to return the maximum of two values.
#define FFX_MAXIMUM(x, y)

/// Helper macro to return the minimum of two values.
#define FFX_MINIMUM(x, y)

/// Helper macro to do safe free on a pointer.
#define FFX_SAFE_FREE(x)

/// Helper macro to return the abs of an integer value.
#define FFX_ABSOLUTE(x)

/// Helper macro to return sign of a value.
#define FFX_SIGN(x)

/// Helper macro to work out the number of elements in an array.
#define FFX_ARRAY_ELEMENTS(x)

/// The maximum length of a path that can be specified to the FidelityFX API.
#define FFX_MAXIMUM_PATH

/// Helper macro to check if the specified key is set in a bitfield.
#define FFX_CONTAINS_FLAG(options, key)